AoeStats
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African Clearing

505725544Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 46m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1218
+11
🇩🇪 Georgians · Germany
1138
+14
🇩🇪 Koreans · Germany
1059
+17
🇩🇪 Bohemians · Germany
980
+21
🇨🇦 Huns · Canada
1145
-18
🇦🇹 Goths · Austria
1096
-16
🇩🇪 Italians · Germany
1066
-15
🇫🇷 Byzantines · France
1040
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,493 13:31 24:12 — ⚔ Archer Rush
31 1,418 12:01 18:04 40:52 ⛏ Fast Castle
30 1,373 18:35 23:23 36:22 ⛏ Fish Boom FC
28 1,296 12:41 18:12 40:55 ⛏ Fast Castle
17 792 16:07 20:06 38:33 ⛏ Fast Castle
15 708 14:08 20:46 39:56 ⛏ Fast Castle
14 652 16:31 20:15 36:49 ⛏ Fast Castle
12 575 13:27 18:48 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
13,925 16,742 9,475 1,600 41,742 47,749
15,125 14,350 8,665 1,600 39,740 44,676
12,700 15,575 4,690 2,150 35,115 40,331
11,025 12,871 7,775 2,270 33,941 38,947
13,050 13,766 4,575 2,000 33,391 35,444
14,260 10,917 5,800 1,050 32,027 36,199
11,665 7,110 5,655 1,085 25,515 26,886
8,665 6,382 2,110 1,850 19,007 21,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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