AoeStats
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Arabia

504919622Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 29m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
607
+15
🇦🇷 Teutons · Argentina
607
+15
🇺🇸 Aztecs · United States
604
-16
🇺🇸 Chinese · United States
553
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 1,640 10:39 20:00 — ⚔ Scout Rush
15 433 15:02 — — ⚔ Archers into Skirms
14 417 10:31 28:06 — ⚔ M@A into Archers
9 258 11:09 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,985 5,610 2,650 750 14,995 15,974
4,955 3,460 430 515 9,360 10,667
4,100 3,465 830 0 8,395 10,562
4,575 2,245 630 0 7,450 8,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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