AoeStats
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Black Forest

504641371Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 64m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
683
+12
🇯🇵 Mongols · Japan
620
+14
🇺🇸 Persians · United States
535
+18
🇦🇷 Poles · Argentina
599
-15
🇦🇷 Bohemians · Argentina
592
-15
🇦🇷 Persians · Argentina
559
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,297 11:11 20:52 32:32 ⚔ FC into Archers
16 1,009 13:57 24:11 33:26 ⛏ Fast Castle
12 794 13:54 25:18 32:08 ⚔ FC into Archers
12 763 12:50 22:53 32:43 ⛏ Fast Castle
10 625 12:36 22:38 40:18 ⛏ Fast Castle
6 365 15:27 30:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,580 34,060 25,920 855 83,415 96,623
28,485 21,254 20,945 3,035 73,719 87,578
27,525 18,981 20,350 1,825 68,681 84,419
23,725 19,604 14,195 3,010 60,534 87,962
25,275 13,430 11,745 2,325 52,775 76,470
9,945 7,356 5,115 1,555 23,971 30,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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