AoeStats
← juanse071213

Arena

510644816Analyzed
3v3 RM · 3h ago on Oct 1, 2026· 33m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
935
+14
🇨🇴 Persians · Colombia
890
+16
🇨🇴 Lithuanians · Colombia
887
+16
🇦🇷 Burgundians · Argentina
921
-17
🇪🇸 Franks · Spain
901
-16
🇺🇸 Koreans · United States
843
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,482 11:06 18:48 28:43 ⚔ Scout Rush
30 1,007 10:36 15:51 28:44 ⛏ Fast Castle
27 923 12:54 17:26 — ⛏ Fast Castle
14 477 10:26 19:14 — ⛏ Fast Castle
14 471 10:52 15:34 — ⛏ Fast Castle
13 433 11:20 15:38 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,415 10,515 5,020 950 29,900 33,307
11,830 7,425 3,260 1,500 24,015 25,646
10,350 7,855 1,025 3,550 22,780 29,404
9,190 6,145 4,260 2,155 21,750 23,402
9,990 6,845 1,430 1,650 19,915 23,637
4,420 3,865 250 955 9,490 11,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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