AoeStats
← juanse071213

Black Forest

510642300Analyzed
4v4 RM · 3h ago on Oct 1, 2026· 13m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1042
+11
🇫🇷 Byzantines · France
1025
+11
🇬🇹 Japanese · Guatemala
960
+14
🇬🇹 Cumans · Guatemala
951
+14
🇨🇴 Celts · Colombia
949
-14
🇦🇷 Franks · Argentina
904
-12
🇨🇴 Persians · Colombia
902
-12
🇨🇴 Hindustanis · Colombia
899
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 377 10:43 — — ⛏ Fish Boom
24 314 — — —
21 285 11:37 — —
20 265 — — —
16 208 — — —
15 203 — — —
10 128 12:27 — —
9 120 11:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,025 975 0 100 4,100 4,380
2,000 1,775 50 0 3,825 4,399
2,000 1,125 50 0 3,175 3,652
1,850 828 50 0 2,728 3,142
1,700 750 0 0 2,450 3,919
1,500 743 50 0 2,293 2,730
1,750 375 50 0 2,175 3,644
1,150 335 50 0 1,535 2,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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