AoeStats
← juanse071213

Arena

510448316Analyzed
3v3 RM · 19h ago on Oct 1, 2026· 44m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
936
+13
🇨🇴 Hindustanis · Colombia
884
+15
🇦🇺 Burgundians · Australia
825
+17
🇺🇸 Mongols · United States
888
-16
🇺🇸 Burgundians · United States
883
-16
🇨🇱 Aztecs · Chile
816
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,149 10:47 16:25 32:18 ⛏ Fast Castle
23 1,017 10:21 17:18 35:02 ⛏ Fast Castle
16 721 12:36 17:27 34:42 ⛏ Fast Castle
15 687 13:13 19:30 35:32 ⛏ Fast Castle
15 681 9:42 16:10 26:20 ⛏ Fast Castle
13 575 12:16 17:44 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,295 11,065 11,950 4,750 52,060 59,577
19,550 13,185 14,785 2,150 49,670 57,663
18,550 12,835 9,365 950 41,700 51,782
16,070 10,025 6,780 2,250 35,125 37,359
13,555 12,771 3,855 1,070 31,251 39,874
12,335 7,900 6,290 950 27,475 32,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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