AoeStats
← juanse071213

Arena

510444289Analyzed
3v3 RM · 17h ago on Oct 1, 2026· 23m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1098
+9
🇦🇷 Cumans · Argentina
973
+14
🇦🇷 Armenians · Argentina
868
+19
🇪🇨 Romans · Ecuador
957
-15
🇨🇴 Spanish · Colombia
951
-15
🇨🇴 Hindustanis · Colombia
896
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 824 11:31 15:31 — ⛏ Fast Castle
35 799 10:09 — —
34 783 11:11 15:58 — ⛏ Fast Castle
19 431 10:23 — — ⚔ M@A Rush
11 253 11:42 — —
11 259 11:27 15:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,450 3,785 1,055 850 10,140 11,078
5,100 2,930 865 835 9,730 9,708
2,550 3,650 1,025 100 7,325 8,688
3,695 1,840 750 0 6,285 7,081
3,340 2,065 790 0 6,195 7,666
1,750 1,305 0 0 3,055 4,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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