AoeStats
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Arena

510012379Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 40m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
938
+13
🇨🇴 Persians · Colombia
887
+15
🇨🇴 Hindustanis · Colombia
881
+15
🇦🇷 Portuguese · Argentina
888
-15
🇨🇱 Byzantines · Chile
880
-15
🇨🇱 Chinese · Chile
828
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,977 10:16 16:00 32:43 ⛏ Fast Castle
16 646 11:09 14:50 31:15 ⛏ Fast Castle
15 603 12:14 18:00 37:03 ⛏ Fast Castle
15 627 11:09 16:11 31:06 ⛏ Fast Castle
13 517 10:22 16:24 36:34 ⛏ Fast Castle
11 455 12:50 17:40 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,780 10,170 8,635 2,150 39,735 44,363
12,625 14,150 7,695 2,285 36,755 40,344
11,880 10,850 6,075 1,500 30,305 34,255
14,870 11,580 2,840 915 30,205 41,438
12,605 7,630 5,720 2,150 28,105 30,643
9,575 6,555 3,535 915 20,580 28,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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