AoeStats
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Arena

510007200Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 36m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
924
+14
🇨🇴 Persians · Colombia
871
+16
🇨🇴 Lithuanians · Colombia
865
+16
🇨🇱 Persians · Chile
916
-18
🇦🇷 Vikings · Argentina
869
-15
🇨🇱 Spanish · Chile
826
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,588 10:21 16:21 30:06 ⛏ Fast Castle
39 1,430 9:56 15:15 31:51 ⛏ Fast Castle
26 964 11:22 16:38 30:41 ⛏ Fast Castle
13 488 12:00 15:54 36:29 ⛏ Fast Castle
13 481 11:30 16:28 30:07 ⛏ Fast Castle
2 78 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,580 10,335 6,005 2,485 35,405 36,699
13,325 10,510 4,850 2,250 30,935 33,677
12,795 10,205 5,770 1,600 30,370 35,331
10,770 7,125 4,885 2,800 25,580 28,081
7,935 5,759 3,175 1,500 18,369 21,714
0 0 0 0 0 130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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