AoeStats
← juanse071213

Arena

509489713Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 52m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
965
+16
🇧🇷 Burgundians · Brazil
963
+16
🇻🇺 Spanish · Vanuatu
1053
-20
🇨🇴 Khmer · Colombia
866
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,822 10:35 17:28 40:56 ⛏ Fast Castle
18 932 15:07 19:35 47:13 ⛏ Fast Castle
17 892 11:54 19:05 37:21 ⛏ Fast Castle
16 820 10:54 18:05 36:02 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,545 27,850 19,010 3,550 71,955 82,237
24,145 12,335 10,765 5,075 52,320 53,525
12,710 9,745 7,210 2,410 32,075 36,352
15,005 6,925 7,195 2,350 31,475 33,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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