AoeStats
← Atzelander

Black Forest

509584201Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 105m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
658
+14
🇵🇹 Bohemians · Portugal
656
+14
🇻🇳 Vikings · Vietnam
657
-16
🇩🇪 Malay · Germany
565
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 3,736 20:35 31:38 38:17 ⚔ Fish Boom into Drush into Scouts into Archers
29 3,045 11:22 44:46 65:23
15 1,615 13:06 29:04 50:29 ⚔ Archer Rush
5 569 14:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
47,125 36,997 27,675 6,840 118,637 156,718
34,725 27,590 17,595 5,715 85,625 99,285
13,205 20,256 10,855 1,525 45,841 60,560
3,750 1,698 250 350 6,048 5,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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