AoeStats
← Atzelander

Black Forest

508410375Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 49m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
565
+10
🇪🇸 Bohemians · Spain
326
+18
🇻🇳 Vietnamese · Vietnam
433
-15
🇨🇿 Khmer · Czechia
388
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 791 20:38 31:50 38:23 ⚔ Fish Boom into Towers
15 726 13:53 20:31 29:28 ⛏ Fast Castle
7 327 15:11 26:22 37:29 ⛏ Fast Castle
7 333 12:47 22:42 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,350 14,741 11,410 2,450 47,951 56,043
19,435 17,119 4,995 1,755 43,304 55,668
9,245 13,070 9,555 650 32,520 40,042
11,895 6,796 2,900 1,675 23,266 27,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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