AoeStats
← [Gaymerz] Darth Hajo

Arabia

511081187Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 54m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vikings · Hong Kong SAR China
1123
+16
🇭🇰 Franks · Hong Kong SAR China
1100
+17
🇩🇪 Huns · Germany
1138
-17
🇩🇪 Franks · Germany
1108
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 3,345 9:22 22:00 36:21 ⚔ Scout Rush
47 2,559 9:58 24:30 41:53 ⚔ Archer Rush
35 1,884 9:28 23:14 42:56 ⚔ Scout Rush
31 1,657 9:47 23:32 45:36 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,560 13,087 13,350 3,550 52,547 60,556
21,535 17,581 9,740 2,450 51,306 55,668
20,630 14,059 12,045 3,000 49,734 56,518
17,300 16,764 9,110 1,625 44,799 51,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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