AoeStats
← Samuel

Black Forest

507808473Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 50m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
717
+16
🇬🇧 Spanish · United Kingdom
706
+16
🇹🇷 Khmer · Türkiye
901
-75
🇹🇷 Lithuanians · Türkiye
520
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 1,198 13:11 17:16 30:01 ⛏ Fast Castle
22 1,128 13:23 19:07 33:51 ⛏ Fast Castle
14 703 15:31 24:30 39:38 ⛏ Fast Castle
12 587 13:28 20:28 33:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,230 14,007 13,260 2,350 51,847 62,267
22,180 11,431 13,500 2,995 50,106 59,551
18,950 14,036 9,210 2,880 45,076 54,832
19,145 8,036 9,220 4,155 40,556 46,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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