AoeStats
← Susman23boi

Black Forest

503056241Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 3m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1037
+9
🇺🇸 Cumans · United States
946
+12
🇺🇸 Bohemians · United States
904
+14
🇨🇦 Khmer · Canada
896
+14
🇿🇦 Teutons · South Africa
961
-17
🇹🇼 Persians · Taiwan
873
-13
🇨🇱 Franks · Chile
823
-11
🇨🇱 Portuguese · Chile
790
-9
Player eAPM Actions Feudal Castle Imperial Opening
18 68 — — —
16 62 — — —
12 47 — — —
11 43 — — —
9 34 — — —
8 29 — — —
8 30 — — —
6 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 88 50 0 488 236
350 39 50 0 439 367
300 100 0 0 400 285
400 0 0 0 400 381
250 75 50 0 375 200
300 0 50 0 350 310
200 66 0 0 266 303
100 36 50 0 186 130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.