AoeStats
← NuMa | Gacha

Nomad

510340237Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 58m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Tupi · Spain
1222
+14
🇹🇼 Berbers · Taiwan
1151
+17
🇨🇴 Persians · Colombia
1246
-18
🇨🇴 Koreans · Colombia
1103
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,515 13:03 16:46 32:51 ⛏ Fish Boom FC
38 2,204 14:39 19:48 40:42 ⛏ Fish Boom FC
37 2,163 13:10 19:28 35:45 ⛏ Fish Boom FC
22 1,265 15:15 19:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,720 19,716 23,340 2,400 74,176 81,942
13,900 39,139 14,400 2,355 69,794 71,678
19,115 14,810 11,745 3,450 49,120 61,829
13,965 7,139 8,090 2,055 31,249 34,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.