AoeStats
← NuMa | Gacha

Nomad

510187865Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 43m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
1071
+10
🇨🇱 Japanese · Chile
1016
+12
🇹🇷 Japanese · Türkiye
939
-11
🇺🇸 Byzantines · United States
922
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,611 13:48 26:51 — ⚔ Fish Boom into Towers
33 1,431 17:15 26:14 43:02 ⚔ Fish Boom into Drush into Galleys into Fire Galleys into Archers
28 1,229 16:06 26:04 — ⛏ Fish Boom FC
20 862 14:29 22:54 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
13,890 17,304 5,575 1,900 38,669 48,315
9,710 13,259 4,240 1,085 28,294 31,282
8,775 9,411 1,690 2,825 22,701 22,693
8,380 6,955 2,235 975 18,545 21,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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