AoeStats
← NuMa | Gacha

Arabia

510184368Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 25m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
1056
+15
🇨🇴 Japanese · Colombia
1013
+17
🇵🇪 Dravidians · Peru
1110
-20
🇨🇴 Hindustanis · Colombia
947
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,304 9:59 — — ⚔ Archers into Skirms
49 1,233 9:55 — — ⚔ M@A into Skirms
28 703 10:39 — — ⚔ Scout Rush
20 495 10:40 24:48 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,400 3,918 920 0 11,238 12,118
4,425 4,178 1,695 0 10,298 11,251
4,905 3,154 975 405 9,439 10,116
2,510 1,976 150 140 4,776 5,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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