AoeStats
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MegaRandom

510129359Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 44m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1107
+14
🇨🇦 Ethiopians · Canada
1089
+15
🇨🇴 Italians · Colombia
1071
-15
🇸🇪 Britons · Sweden
1046
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,865 15:18 19:35 40:23 ⛏ Fast Castle
22 1,004 13:17 25:24 43:21 ⚔ Scout Rush
18 825 15:39 22:08 41:24 ⛏ Fast Castle
13 572 14:20 19:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,980 8,420 2,545 500 29,445 42,290
12,280 8,679 5,170 1,055 27,184 31,977
12,110 8,555 3,885 980 25,530 30,532
5,660 4,951 1,120 985 12,716 14,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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