AoeStats
← NuMa | Gacha

MegaRandom

508762770Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 64m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1054
+15
🇪🇸 Mongols · Spain
1042
+15
🇨🇴 Italians · Colombia
1100
-18
🇨🇴 Teutons · Colombia
943
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 3,006 9:45 22:52 44:56 ⚔ Scouts into Archers
44 2,810 12:03 24:48 48:49 ⚔ M@A into Skirms
32 2,044 12:01 19:56 38:42
23 1,449 9:34 24:09 41:47 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,825 28,428 19,980 4,520 83,753 93,533
35,375 23,281 18,490 3,700 80,846 90,260
26,275 22,259 18,415 3,875 70,824 80,165
27,255 18,715 11,150 4,750 61,870 67,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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