AoeStats
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Arabia

508690491Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 27m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1107
+11
🇨🇴 Lithuanians · Colombia
936
+19
🇫🇮 Byzantines · Finland
999
-39
🇫🇮 Shu · Finland
996
-39
Player eAPM Actions Feudal Castle Imperial Opening
47 1,284 9:52 22:52 — ⚔ Scout Rush
45 1,233 10:09 23:46 — ⚔ Archers into Skirms
31 845 9:44 22:21 — ⚔ Scouts into Archers
23 630 10:17 23:32 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,035 4,320 1,375 325 13,055 14,024
6,245 4,182 910 225 11,562 12,446
5,250 4,712 895 200 11,057 11,536
5,250 4,328 1,210 0 10,788 11,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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