AoeStats
← NuMa | Gacha

Arabia

508685851Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 31m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1098
+9
🇨🇴 Lithuanians · Colombia
921
+15
🇬🇧 Vikings · United Kingdom
959
-14
🇨🇳 Franks · China
870
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 1,462 10:48 — — ⚔ Scout Rush
35 1,114 10:04 26:29 — ⚔ M@A into Skirms
29 913 9:29 21:55 — ⚔ Scouts into Archers
12 374 11:03 26:01 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,010 5,598 2,975 750 18,333 20,019
7,640 5,921 1,135 125 14,821 16,483
5,165 4,609 460 995 11,229 12,664
7,525 3,087 140 125 10,877 11,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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