AoeStats
← NuMa | Gacha

Nomad

508679477Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 38m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
1084
+14
🇻🇪 Teutons · Venezuela
1064
+15
🇨🇳 Poles · China
1069
-16
🇹🇼 Persians · Taiwan
1006
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,740 14:37 19:29 — ⛏ Fish Boom FC
28 1,098 14:28 22:12 — ⚔ Fish Boom into Scouts
21 791 17:08 25:15 37:05 ⚔ Fish Boom into M@A into Fire Galleys
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,345 10,779 4,255 2,250 26,629 28,279
9,910 8,332 2,985 1,800 23,027 25,980
6,225 5,380 1,235 850 13,690 15,393
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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