AoeStats
← NuMa | Gacha

Nomad

508457332Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 50m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1179
+14
🇨🇴 Koreans · Colombia
1081
+19
1144
-17
1128
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,280 14:45 18:50 36:35 ⛏ Fish Boom FC
38 1,922 13:50 18:32 42:33 ⛏ Fish Boom FC
33 1,684 15:48 22:25 32:13 ⛏ Fish Boom FC
25 1,272 16:14 22:27 42:59 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,075 18,806 9,000 4,700 53,581 60,752
16,620 15,325 7,255 295 39,495 44,448
11,585 15,485 5,890 2,025 34,985 35,098
15,010 9,225 6,790 2,235 33,260 37,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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