AoeStats
← NuMa | Gacha

Arabia

508451533Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 50m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1110
+15
🇮🇹 Vikings · Italy
1047
+18
🇺🇸 Hindustanis · United States
1090
-17
🇨🇴 Persians · Colombia
1081
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,151 12:12 23:24 37:25
36 1,829 10:22 21:46 — ⚔ Scout Rush
24 1,209 12:22 24:46 39:00
20 1,031 11:52 16:20 30:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,095 26,660 15,395 3,980 84,130 88,794
20,165 11,370 10,505 855 42,895 47,602
14,890 12,652 9,205 2,435 39,182 54,514
11,075 6,986 1,895 1,050 21,006 20,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.