AoeStats
← NuMa | Gacha

MegaRandom

507594727Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 30m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Mongols · Costa Rica
1086
+13
🇨🇴 Persians · Colombia
1080
+14
🇸🇪 Malians · Sweden
1061
-15
🇸🇪 Britons · Sweden
996
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,013 10:13 18:13 — ⛏ Fish Boom FC
32 958 11:27 17:16 — ⛏ Fast Castle
24 715 12:41 16:23 — ⛏ Fish Boom FC
24 725 8:36 22:42 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,935 6,535 1,675 750 15,895 17,488
6,590 4,755 2,595 1,225 15,165 16,432
5,250 5,175 2,930 1,500 14,855 16,679
5,765 5,220 2,155 750 13,890 14,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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