AoeStats
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Fortress

507590401Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 38m 48s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
1176
+12
🇨🇱 Italians · Chile
1141
+14
🇨🇷 Portuguese · Costa Rica
1099
-13
🇨🇴 Persians · Colombia
1093
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,188 6:40 14:03 17:24 ◆ FC into Fast Imp
37 1,427 7:56 11:57 31:23 ⛏ Fast Castle
23 898 8:37 15:12 28:55 ⛏ Fast Castle
14 537 6:05 14:41 19:20 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,550 12,180 7,755 3,130 41,615 45,275
14,595 15,320 8,165 700 38,780 40,945
11,530 4,950 10,545 2,800 29,825 36,967
8,525 11,930 7,195 920 28,570 31,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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