AoeStats
← NuMa | Gacha

Arabia

507583748Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 53m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1042
+18
🇪🇸 Vietnamese · Spain
1010
+19
🇨🇴 Italians · Colombia
1096
-19
🇹🇷 Mongols · Türkiye
1075
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 2,884 9:59 24:36 43:21
44 2,378 10:19 23:16 41:38 ⚔ Scout Rush
42 2,256 9:01 20:39 35:52 ⚔ Scout Rush
23 1,221 10:35 22:10 35:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,970 11,096 16,600 1,500 52,166 55,793
20,530 13,316 12,760 3,000 49,606 51,758
14,515 12,361 10,335 1,500 38,711 41,550
12,290 15,117 8,290 850 36,547 42,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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