AoeStats
← NuMa | Gacha

Nomad

507578606Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 41m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1173
+16
🇨🇴 Koreans · Colombia
1092
+19
🇲🇽 Burmese · Mexico
1182
-18
🇲🇽 Mongols · Mexico
1145
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,664 14:46 18:35 41:20 ⛏ Fish Boom FC
32 1,311 14:35 21:45 — ⚔ Fish Boom into Fire Galleys FC into Scouts
32 1,329 13:02 25:18 — ⚔ Fish Boom into Towers FC
15 635 13:16 22:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,355 11,772 3,695 2,405 27,227 31,741
7,875 11,105 4,235 2,625 25,840 28,407
7,295 4,984 2,650 1,600 16,529 18,225
3,300 3,510 515 1,075 8,400 7,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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