AoeStats
← NuMa | Gacha

Arabia

507572812Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 47m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
1109
+16
🇨🇱 Byzantines · Chile
1108
+16
🇧🇷 Celts · Brazil
1142
-17
🇨🇴 Burgundians · Colombia
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,345 9:25 25:14 43:37 ⚔ M@A into Towers
44 2,093 11:12 23:27 38:10 ⚔ Archer Rush
39 1,868 10:30 35:51 — ⚔ Drush into Scouts
25 1,201 9:33 21:56 41:50 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,640 12,135 5,180 1,615 35,570 37,384
14,455 9,695 7,250 2,000 33,400 37,414
7,140 8,485 6,275 940 22,840 23,996
7,230 3,915 715 1,125 12,985 13,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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