AoeStats
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Oasis

507309480Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 64m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1111
+12
🇨🇴 Lithuanians · Colombia
927
+20
🇲🇽 Britons · Mexico
1059
-18
🇦🇷 Saracens · Argentina
960
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,587 11:23 15:17 32:36 ⛏ Fast Castle
32 2,064 10:32 22:12 36:36 ⚔ Archer Rush
31 2,037 10:46 19:56 32:34 ⚔ FC into Scouts
3 206 12:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
44,775 29,728 20,825 4,250 99,578 101,760
31,590 26,954 12,920 3,400 74,864 86,998
12,470 12,957 5,970 2,520 33,917 67,754
1,450 773 0 0 2,223 2,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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