AoeStats
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Oasis

507302842Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 47m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1100
+11
🇨🇴 Lithuanians · Colombia
926
+18
🇹🇼 Spanish · Taiwan
1022
-16
🇭🇺 Magyars · Hungary
952
-39
Player eAPM Actions Feudal Castle Imperial Opening
50 2,401 10:26 23:31 38:08 ⚔ Archer Rush
28 1,337 10:11 20:29 34:02 ⚔ Scout Rush
27 1,310 11:28 17:43 — ⛏ Fast Castle
9 426 12:05 35:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,845 11,935 18,845 2,350 61,975 77,170
13,715 11,474 7,605 2,250 35,044 42,258
7,275 5,574 3,095 1,445 17,389 21,933
7,840 5,240 1,465 690 15,235 17,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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