AoeStats
← NuMa | Gacha

Nomad

506882161Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 31m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1085
+15
🇦🇷 Koreans · Argentina
1012
+19
🇮🇳 Magyars · India
1098
-18
🇴🇲 Mongols · Oman
1035
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,238 13:12 17:32 — ⛏ Fish Boom FC
38 1,207 14:51 21:50 — ⚔ Fish Boom into Scouts
29 910 13:51 18:02 — ⛏ Fish Boom FC
26 834 13:55 28:23 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,340 5,880 825 1,450 16,495 16,873
6,015 5,444 1,485 1,530 14,474 16,566
4,325 5,603 1,465 100 11,493 14,301
4,140 5,210 1,595 115 11,060 12,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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