AoeStats
← NuMa | Gacha

Arabia

506874585Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 50m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Khitans · Lithuania
1151
+13
🇱🇹 Koreans · Lithuania
1139
+14
🇨🇴 Italians · Colombia
1114
-14
🇹🇼 Mongols · Taiwan
1068
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,248 9:55 24:06 46:49 ⚔ Archer Rush
40 2,009 10:28 22:13 37:05 ⚔ Scout Rush
29 1,463 10:50 26:59 47:03 ⚔ M@A into Skirms
29 1,462 9:15 22:08 41:17 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,890 18,363 10,390 3,655 46,298 56,123
12,855 13,289 7,845 1,700 35,689 40,640
16,360 11,880 5,430 1,700 35,370 38,584
11,960 10,821 5,415 1,605 29,801 31,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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