AoeStats
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Arabia

506228221Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 38m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Britons · Poland
1312
+10
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1260
+12
🇨🇴 Italians · Colombia
1085
+19
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1051
+59
🇦🇷 Ethiopians · Argentina
1194
-17
🇦🇷 Mongols · Argentina
1149
-15
🇫🇷 Maya · France
1146
-15
🇩🇪 Hindustanis · Germany
1130
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,742 9:33 24:52 — ⚔ Archer Rush
40 1,542 10:01 21:51 — ⚔ Scout Rush
39 1,490 10:53 15:08 — ⛏ Fast Castle
38 1,456 9:03 29:36 — ⚔ Archer Rush
37 1,437 10:31 27:29 — ⚔ Scout Rush
36 1,393 10:33 23:18 — ⚔ Archer Rush
33 1,284 11:08 26:16 — ⚔ Scout Rush
17 659 10:26 24:10 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,990 9,060 4,285 200 27,535 31,722
8,835 8,938 6,215 200 24,188 28,182
9,390 6,810 5,270 750 22,220 23,515
6,620 8,131 5,265 100 20,116 20,304
5,375 7,486 5,775 225 18,861 19,196
8,530 4,231 4,570 225 17,556 18,486
8,370 4,216 2,220 325 15,131 15,799
7,255 5,752 1,005 975 14,987 16,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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