AoeStats
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Arabia

506191587Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 56m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
1102
+15
🇨🇴 Italians · Colombia
1068
+16
🇨🇭 Maya · Switzerland
1289
-24
🇨🇭 Britons · Switzerland
855
-7
Player eAPM Actions Feudal Castle Imperial Opening
50 2,802 10:17 20:31 35:56 ⚔ Archer Rush
46 2,613 10:25 20:55 36:03 ⚔ Archer Rush
29 1,665 10:33 16:05 35:17 ⛏ Fast Castle
24 1,349 9:06 19:13 44:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,850 23,241 12,765 4,595 79,451 89,224
19,755 19,811 21,750 3,110 64,426 70,695
18,035 20,402 9,800 2,650 50,887 54,757
11,165 12,154 8,360 1,645 33,324 42,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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