AoeStats
← NuMa | Gacha

Nomad

505671012Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 42m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Goths · India
987
+16
🇻🇳 Italians · Vietnam
955
+17
🇨🇴 Italians · Colombia
1029
-18
🇨🇴 Huns · Colombia
941
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,433 15:27 19:04 — ⛏ Fish Boom FC
25 1,086 14:25 18:40 32:29 ⚔ Fish Boom FC into Scouts
23 998 14:22 18:39 — ⛏ Fish Boom FC
13 542 13:15 17:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,170 13,920 8,690 1,750 38,530 45,262
10,245 9,666 2,915 1,700 24,526 25,451
7,550 7,036 2,490 1,600 18,676 21,941
8,615 5,035 2,090 1,175 16,915 19,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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