AoeStats
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Arabia

505254147Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 57m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Sicilians · Türkiye
1016
+17
🇩🇰 Khmer · Denmark
996
+17
🇨🇴 Italians · Colombia
1036
-17
🇧🇷 Persians · Brazil
1022
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,166 11:32 16:55 34:24 ⛏ Fast Castle
37 2,102 9:42 22:35 38:04 ⚔ Archer Rush
34 1,956 10:23 24:30 — ⚔ Archer Rush
28 1,596 10:18 19:53 38:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,955 22,205 8,985 2,450 60,595 65,929
25,260 13,129 13,850 2,850 55,089 71,804
18,415 15,877 15,215 2,150 51,657 57,266
19,525 18,482 11,400 1,540 50,947 50,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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