AoeStats
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Arena

505101298Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 74m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1133
+13
🇧🇪 Cumans · Belgium
1051
+17
🇨🇴 Italians · Colombia
1071
-15
🇨🇦 Japanese · Canada
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,627 10:35 14:54 29:52 ⛏ Fast Castle
34 2,544 10:05 21:07 28:14 ⛏ Fast Castle
22 1,683 12:15 15:57 35:58 ⛏ Fast Castle
5 361 13:12 16:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,700 19,315 27,590 7,005 89,610 121,746
20,250 26,720 15,245 8,300 70,515 79,447
22,625 18,715 5,765 650 47,755 49,361
5,320 4,265 1,200 300 11,085 12,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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