AoeStats
← NuMa | Gacha

MegaRandom

504345523Analyzed
2v2 RM · 29d ago on Sep 5, 2026· 35m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Berbers · Canada
1126
+15
🇨🇴 Italians · Colombia
1086
+16
🇵🇰 Cumans · Pakistan
1127
-17
1058
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,705 12:02 24:01 — ⚔ Fish Boom into Scouts
45 1,594 11:33 22:30 — ⚔ Scout Rush
41 1,475 11:29 16:52 — ⚔ FC into Archers
40 1,416 11:32 16:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,055 6,718 3,590 200 21,563 23,768
7,650 9,835 3,855 200 21,540 23,408
7,795 7,199 2,700 2,275 19,969 20,575
6,175 6,095 2,255 955 15,480 17,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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