AoeStats
← NuMa | Gacha

Arabia

503713477Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 51m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1118
+12
🇨🇴 Franks · Colombia
1070
+14
🇨🇦 Khmer · Canada
1077
-15
🇨🇴 Muisca · Colombia
986
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 2,031 10:03 23:17 46:00 ⚔ Scout Rush
34 1,761 11:26 21:00 33:33
28 1,429 10:35 20:42 39:33 ⚔ Scout Rush
19 965 10:55 29:48 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,460 11,330 9,970 2,250 38,010 45,825
17,545 8,587 7,985 1,700 35,817 39,352
16,375 10,016 5,490 900 32,781 35,974
11,820 10,072 3,800 1,060 26,752 28,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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