AoeStats
← NuMa | Gacha

Nomad

503685280Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 34m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1177
+13
🇩🇪 Franks · Germany
1120
+15
🇨🇴 Turks · Colombia
1122
-15
🇪🇸 Vikings · Spain
1096
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,092 13:20 24:30 — ⚔ Scout Rush
32 1,125 16:14 20:29 25:34 ⛏ Fish Boom FC into Fast Imp
26 892 14:26 21:33 — ⛏ Fish Boom FC
20 682 16:44 23:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,485 7,512 3,735 1,500 19,232 20,110
10,770 6,705 610 200 18,285 22,634
5,985 7,310 3,775 100 17,170 18,427
6,140 5,600 2,335 1,040 15,115 17,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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