AoeStats
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Arabia

503633322Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 42m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
1190
+13
🇫🇷 Vietnamese · France
1169
+14
🇨🇴 Burgundians · Colombia
1136
-14
🇨🇳 Franks · China
1101
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,402 9:59 28:31 — ⚔ Drush into Scouts
32 1,354 11:12 22:18 41:35 ⚔ Towers FC
30 1,265 9:21 22:55 — ⚔ Archer Rush
21 878 10:17 23:46 36:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,985 7,552 5,070 2,455 32,062 33,145
8,865 14,136 5,435 200 28,636 36,905
11,295 5,847 4,515 875 22,532 26,757
7,440 6,247 1,375 1,625 16,687 16,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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