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503744888Analyzed
3v3 RM · 29d ago on Sep 2, 2026· 44m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1173
+11
🇲🇽 Teutons · Mexico
1149
+12
🇨🇴 Khitans · Colombia
1098
+15
🇨🇦 Persians · Canada
1460
-28
🇨🇦 Bulgarians · Canada
895
-6
🇨🇦 Celts · Canada
847
-5
Player eAPM Actions Feudal Castle Imperial Opening
51 2,254 10:35 14:12 31:20 ⛏ Fast Castle
47 2,058 10:16 14:18 40:31 ⛏ Fast Castle
42 1,874 11:01 14:18 35:55 ⛏ Fast Castle
42 1,836 11:01 19:24 — ⚔ Scouts into Archers
27 1,182 10:09 17:00 40:15 ⛏ Fast Castle
20 866 12:57 25:47 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,620 13,208 13,305 3,000 57,133 58,914
19,370 15,555 4,345 3,170 42,440 46,787
17,730 11,805 10,320 2,540 42,395 43,864
17,990 11,845 6,255 750 36,840 39,811
14,435 8,330 5,165 3,395 31,325 38,325
6,505 7,025 1,310 605 15,445 15,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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