AoeStats
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MegaRandom

510551298Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 88m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1015
+15
🇫🇷 Magyars · France
1002
+15
🇷🇺 Japanese · Russia
1000
-16
🇹🇷 Hindustanis · Türkiye
970
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,627 10:26 17:16 31:11 ⛏ Fish Boom FC
23 2,051 11:22 19:01 38:30 ⛏ Fish Boom FC
20 1,809 10:31 15:31 35:13 ⛏ Fish Boom FC
13 1,134 12:01 19:33 30:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
72,075 60,998 16,625 5,210 154,908 164,572
51,290 32,507 65,130 3,805 152,732 158,382
48,175 39,361 26,415 3,870 117,821 122,768
39,935 32,840 20,790 3,660 97,225 105,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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