AoeStats
← Balou

Arabia

510312405Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 27m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Vietnamese · Kazakhstan
1108
+14
🇰🇿 Franks · Kazakhstan
1085
+15
🇫🇷 Hindustanis · France
1082
-15
🇫🇷 Khitans · France
1066
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,098 11:29 21:09 — ⚔ Scout Rush
39 1,092 12:34 16:55 — ⛏ Fast Castle
37 1,024 11:41 25:07 — ⚔ Archer Rush
30 827 10:36 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,725 4,239 2,450 305 13,719 13,773
5,000 4,373 2,220 0 11,593 12,052
5,620 3,229 1,070 120 10,039 10,829
3,860 3,907 150 90 8,007 8,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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