AoeStats
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Arena

509731691Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 42m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
694
+16
🇦🇷 Cumans · Argentina
670
+17
🇦🇷 Wu · Argentina
662
+17
🇬🇧 Spanish · United Kingdom
799
-58
🇬🇧 Britons · United Kingdom
686
-17
🇬🇧 Franks · United Kingdom
593
-27
Player eAPM Actions Feudal Castle Imperial Opening
16 680 12:39 18:19 — ⚔ FC into Scouts
12 509 11:05 19:16 32:20 ⛏ Fast Castle
10 413 15:21 24:04 40:26 ⚔ FC into Skirms
10 402 14:59 20:13 36:07 ⛏ Fast Castle
10 420 10:54 19:48 — ⛏ Fast Castle
8 347 12:32 25:52 —

Resources

Player Food Wood Gold Stone Spent Collected
13,535 9,645 6,150 1,550 30,880 33,554
12,885 11,335 3,720 1,500 29,440 34,404
11,180 8,735 6,520 1,450 27,885 29,343
11,265 8,825 4,165 1,035 25,290 32,255
9,045 9,575 3,525 1,500 23,645 40,127
5,770 3,015 725 210 9,720 10,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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