AoeStats
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Oasis

507504896Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 57m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1094
+15
🇩🇪 Spanish · Germany
1066
+16
🇩🇪 Bohemians · Germany
987
+19
🇭🇷 Dravidians · Croatia
1111
-19
🇬🇧 Teutons · United Kingdom
1057
-16
🇩🇪 Ethiopians · Germany
1034
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,828 10:23 17:30 33:15 ⛏ Fast Castle
31 1,808 10:58 15:50 35:37 ⛏ Fast Castle
26 1,529 10:54 16:07 33:02 ⛏ Fast Castle
26 1,528 12:16 18:39 39:20 ⛏ Fast Castle
24 1,367 10:52 18:08 37:14 ⚔ Archers FC
21 1,219 10:45 14:54 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,720 40,657 15,620 3,550 83,547 89,854
31,570 15,715 20,725 2,800 70,810 82,149
26,325 22,055 16,485 3,025 67,890 81,101
27,875 15,919 15,720 6,290 65,804 79,307
26,585 21,515 12,185 3,650 63,935 72,199
11,845 12,040 7,335 3,025 34,245 36,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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