AoeStats
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Arena

507498534Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 40m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1418
+4
🇻🇳 Bengalis · Vietnam
1320
+6
🇨🇳 Britons · China
1222
+7
🇩🇪 Franks · Germany
1101
-7
🇩🇪 Spanish · Germany
1072
-6
🇩🇪 Maya · Germany
991
-4
Player eAPM Actions Feudal Castle Imperial Opening
49 2,016 10:54 14:43 31:46 ⛏ Fast Castle
31 1,283 10:43 14:17 28:18 ⛏ Fast Castle
30 1,209 8:48 15:19 30:16 ⛏ Fast Castle
27 1,117 10:20 15:51 35:01 ⛏ Fast Castle
23 940 10:39 14:48 33:23 ⛏ Fast Castle
21 846 11:17 14:58 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,970 15,774 11,575 4,550 57,869 62,494
23,060 18,551 7,565 3,100 52,276 60,615
18,890 19,695 4,765 2,365 45,715 46,940
19,405 10,765 11,225 2,150 43,545 50,628
16,255 12,100 3,515 1,500 33,370 40,463
15,480 9,374 2,725 2,250 29,829 39,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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