AoeStats
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MegaRandom

509950457Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 48m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
942
+15
🇪🇸 Burgundians · Spain
915
+17
🇺🇸 Muisca · United States
901
+17
🇫🇷 Poles · France
1005
-19
🇫🇷 Persians · France
895
-15
🇫🇷 Chinese · France
885
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,130 11:34 23:54 36:42 ⚔ Scout Rush
23 1,120 12:26 26:01 37:19 ⚔ Scout Rush
22 1,057 13:05 29:21 45:46 ⚔ Champi Rush
18 864 10:49 18:56 38:21 ⛏ Fast Castle
18 888 9:54 19:01 33:19 ⛏ Fast Castle
18 861 12:55 22:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,560 14,040 11,220 1,620 47,440 56,955
16,990 9,232 10,830 2,240 39,292 44,220
19,940 7,290 4,920 850 33,000 43,401
14,080 9,270 4,420 2,350 30,120 33,653
10,580 7,965 5,680 1,510 25,735 25,327
10,465 7,151 2,445 2,250 22,311 28,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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